﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Tested : MonoBehaviour
{
    //List<object>
    //List<int>

    delegate void TestedDelegate();

    List<string> strings = new List<string>();

    List<int> ints = new List<int>();

    List<float> floats = new List<float>(); 

    List<bool> bools = new List<bool>();

    List<long> longs = new List<long>();

    List<double> doubles = new List<double>();

    Dictionary<int,object> keyValuePairs = new Dictionary<int,object>();

    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
